ZiggyD’s loot filter is designed to be a broad purpose learning aid that stays close to the default colours in Path of Exile. The filter is levelling friendly, hiding lower base items as you enter higher level zones and reducing screen clutter.
Posts Tagged ‘Path of Exile’
This build has been tested for 1.2 and the passive tree has been updated, some information in the article still needs updating. Righteous Fire in 1.2 is much weaker (at least with the new tree tested below). G’day and welcome to the final guide to the Righteous Fire Marauder Build! This build was my first ever attempt […]
The passive tree has been updated for 1.2. Full article update soon. I originally designed this explosive marauder build when I decided that instead of kicking the new season off with onslaught that I would go to anarchy and have some fun with a melee spec. I wanted to create something that had a real […]
The newly discovered 20% quality gem recipe is a real game changer for PoE. Knowing about it now means that we have a few different considerations if we want to be able to effectively and cheaply improve our character when they reach endgame. In case you haven’t seen the recipe yet it goes like this: […]
Farming is a huge part of many Action RPGs and Path of Exile offers one of the most enjoyable farming experiences since Diablo 2. Whether you are farming for gear, unique items, currency or just for the fun of it PoE offers a challenging yet rewarding experience. I created the Path of Exile Farming Guides […]
Path of Exile is an amazing game, I feel it defines the modern Action RPG genre in the same way that Diablo 2 did back in the early 2000’s. However, it’s also an extremely complex beast aimed at a ‘hardcore’ player base. While this ‘no-holds-barred’ approach to design is crucial to PoE’s longevity it also makes […]